Strong Foundations
Every character begins with a solid understanding of anatomy, proportion, shape language, and visual design.
ABOUT
I’m Solmaz Hadavand, a 3D Character Artist specializing in stylized and realistic characters for games, cinematics, animation, and commercial productions.
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My artistic background began with traditional painting and drawing, where I developed a strong understanding of anatomy, form, composition, and visual storytelling.
Over the past 7 years, I have worked professionally across the complete 3D character-production pipeline, creating assets for games, cinematic productions, animation projects, and digital-human applications.
My experience includes high-poly sculpting, low-poly modeling, retopology, UV layout, baking, PBR texturing, and preparing production-ready character assets.
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I have collaborated with studios including Bad Decisions Studio, SKYFRAME Animation Studio, Lady Bird Studio, Avataris, and Poly Land Studio.
My professional work includes characters created for the Abu Dhabi Autonomous Racing League, stylized characters for cinematic and gameplay productions, and more than 200 realistic likeness models for digital-human projects.
One of the characters I contributed to through Bad Decisions Studio was later released as a playable character in Fortnite.
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Every character begins with a solid understanding of anatomy, proportion, shape language, and visual design.
I create assets with the complete production pipeline in mind, from sculpting and topology to UVs, texturing, and final delivery.
I enjoy working closely with concept artists, technical artists, riggers, animators, and production teams.
Each project is an opportunity to improve my artistic and technical workflow while exploring new styles and challenges.
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LET’S WORK TOGETHER